STUDENT FREQUENTLY ASKED QUESTIONS (FAQs)
1. Who can participate in the Maker Games? Is it just for Engineering students?
The Maker Games is open to all UNSW students from 2nd year and up, and to postgraduate students who have completed 24 UoC.
2. I’m a postgraduate. Can I participate?
Postgraduate students are also welcome to participate in the Maker Games, if you have completed more than 24 UOC.
3. I’ve registered. How do I get access to the Industry Challenges and portal page?
After completing the registration process, each participant will receive an email which provides the Moodle course code for the Maker Games. Log on to the Moodle page to view the details of each of the Challenges.
4. I want to join a team, what do I do?
Visit www.themakergames.unsw.edu.au. There will also be a number of meet-and-greet information sessions at the Michael Crouch Innovation Centre throughout Semester 1 where students can find a team to join. Once you have formed your team, you need to register your team at one of the team formation events at the MCIC.
5. Can I choose my team members?
Yes, students are welcome to create their own teams. However, we strongly recommend students attend one of the meet-and-greet sessions to maximise your team member choices. Remember that teams must contain multi-disciplinary team members, meaning a combination of students enrolled in engineering and non-engineering programs.
6. What are the rules in respect of the composition of teams?
• Each team must comprise of 4-5 multidisciplinary team members, with at least one team member from a non-engineering degree program.
• Each team member must be either:
o an undergraduate student at UNSW who has completed 96UOC by the beginning of Semester 2, 2018; or
o a postgraduate student who has completed 24 UOC by the beginning of Semester 2, 2018
• If your pitch is successful and you qualify for Stage 2 to build a prototype, a minimum of three team members must enrol in ENGG4060 for Semester 2, 2018.
7. When is the last day to finalise teams?
The deadline to finalise teams is 30th April 2018. Once you have formed your team you need to register your team at one of the team formation events at the MCIC.
8. What happens if a team member leaves?
If the team can continue without that team member, there will not be any problem provided that your team still meets the criteria of three team members enrolled in ENGG4060. It is the responsibility of the team to either find a new team member or to continue the competition with one less team member.
In exceptional circumstances, for example due to illness, please contact firstname.lastname@example.org and email@example.com.
9. Can I choose which Challenge I take?
Yes, students choose which Challenge they would like to solve on the Moodle page. Team members should collectively review, consider and discuss the Challenge options before selecting a Challenge.
10. Where can I get more information about the Challenge?
Students can get more information on the challenge at the industry information evening event taking place on the 19th of April in the MCIC. At the information evening, industry members will be available to answer your questions on Challenges.
11. Can I/we propose a different challenge or project? Can we negotiate the topic with industry?
No. The challenges are set by the industry members and cannot be changed. Students can seek clarification on the challenges at the industry information evening on the 19th of April, however there typically will not be any changes to the Challenges once they are set.
12. How long do we have to prepare the pitch?
The deadline for the 90 second video pitch and two-page summary document is 23rd May at 11:59pm AEST.
13. I’ve never done a pitch before. How do I find out how to do it?
MCIC are running ‘How to Pitch’ and Design Thinking workshops throughout Semester 1. Keep an eye on www.themakergames.unsw.edu.au for further details.
14. Where can I find examples of good pitches?
YouTube has lots of great examples of successful pitches. There are also many videos which demonstrate how to make a good pitch online.
15. How long are the pitches and who will judge them?
Each pitch will consist of a 90 second video together with a two-page proposal summary document.
Pitches will be judged by a panel of industry representatives and UNSW academic staff.
16. What is the judging criteria for pitches?
The indicative judging criteria for Stage 1 is as follows:
Clarity and precision of the problem statement
Motivation of problem/opportunity and need for solution
Breadth and understanding of competitors, market and related solutions
Understanding of relevant background technical knowledge
Innovativeness of concept
Consideration of alternative designs/reasoning behind choices made
Detail in proposed design
Fluency, logic and persuasiveness of presentation
Effective use of visuals
A strong closing
17. What happens if our pitch is successful?
If your pitch is successful, you will proceed to Stage 2, the Prototype Development stage. At least three of your team members must enrol in ENGG4060 to successfully proceed to Stage 2.
18. What happens if our pitch is unsuccessful?
Unfortunately, if your pitch is unsuccessful your team will not proceed to Stage 2. We encourage unsuccessful students to use the skills and knowledge they have learned in Stage 1 to apply again next year.
19. Does the Maker Games count as Industrial Training?
No, the Maker Games does not count as Industrial Training.
20. What are the pre-requisites for ENGG4060?
Students must have completed 96 UOC by the beginning of Semester 2, 2018.
21. Do I have to enrol in ENGG4060? What if I am not an engineering student, don’t have 96 UOC, or don’t want to take this course?
If your team progresses to stage two, you can enrol in ENGG4060 “Student-initiated Projects” (6 UOC), which can count as an elective course. Not every participant must enrol in ENGG4060. However, students must ensure that at least three members of their team are enrolled for this course in Semester 2, 2018. If this is not possible, please seek guidance from Prof. Julien Epps (firstname.lastname@example.org) and email@example.com as soon as possible.
Art & Design students may enrol in SDES3414 Integrated Project.
Students should ensure that they are in a team where at least three other team members are enrolled in ENGG4060.
It is not possible to participate in the Maker Games 2018 without completing 96 UOC. We encourage students who do not have 96UOC yet to participate next year.
22. What if my team-mates are not taking ENGG4060?
As long as three members of the team are taking ENGG4060 there will not be a problem. That way, even if a student not taking the course for credit decides not to continue, there should be enough people working on the Challenge to make it feasible.
23. Are ENGG4060 assessments team-based or individual?
ENGG4060 assessments are team-based. ENGG4060 is consistent with UNSW standards and will not exceed usual maximum group work contributions.
24. Where can I find more information on ENGG4060?
A course outline will be made available at a later stage.
25. ENGG4060 doesn’t appear on my recommended program plan. How do I know if it will be credited towards my degree program? Does it count towards my honours WAM?
In principle, ENGG4060 counts towards all Engineering disciplines’ elective lists. Click here for more information.
Exactly how ENGG4060 counts towards elective requirements in your discipline is at the discretion of your School’s Program Authority.
26. What are the face-to-face requirements of ENGG4060? What if I have a timetable clash?
There will be a small number of timetabled face-to-face meetings. These will largely consist of briefings on key aspects of the course.
Students are required to meet weekly with their assigned academic mentor and regularly with their industry mentor. However, the timings of these meetings can be negotiated to suit everyone involved.
Students must also make themselves available each week on campus to work physically together with your team on the prototype development and/or hold team meetings without your mentor. This timing can also be negotiated between the team, subject to lab opening times. A significant online collaboration commitment is also expected between mentor meetings.
It is expected that the total face-to-face commitment will be approximately 4-6 hours per week.
For timetable clashes, please contact Prof. Julien Epps (firstname.lastname@example.org).
27. Do the industry members expect we work full-time on the Maker Games Challenge?
The industry members are fully aware that students are taking other courses also. However, the industry members expect that students will each personally commit at least 150 hours of effort, as would be expected for any other 6 UOC course. The 150 hours of effort includes all activities for this course.
28. We are working on this project free of charge for a company. What is in it for us?
The Maker Games presents students with an invaluable opportunity to gain real-life industry experience. Participants will be working with some of your profession’s leading industries. There are excellent opportunities to build key connections which will enable you to kickstart your career.
Students will have access to a unique and specialised combination of UNSW staff and resources to facilitate the self-initiated project.
Additionally, participation in the Maker Games will develop and enhance key skills such as product development, problem solving, teamwork, pitching and many more.
29. What support can students expect to receive from the industry?
Students can expect to receive weekly or fortnightly meetings from industry professionals. These meetings may be face-to-face or online.
Between meetings, students can expect prompt responses to reasonable requests for assistance via email/phone. For example, this may include:
• Regular guidance on the constraints of the problem and the context in which the prototype needs to operate
• Advice on how to evaluate solutions
• Technical and/or business case guidance
Industry members will also attend the finale showcase event.
30. What support will there be from UNSW?
UNSW will provide academic staff mentors with relevant technical expertise who will meet the teams weekly.
UNSW will also provide entrepreneurs-in-residence to mentor teams through the business case.
31. What facilities are available for this project? How do I access them?
The MCIC Maker Network will host bespoke workshops for Maker Games participants. These workshops will include fast-track courses on CNC milling, electronics, 3D printing, laser cutting and more.
Maker Games 2018 participants will be granted extended access to Willis Annex Makerspaces and MCIC Makerspace during Stage 2 of the Maker Games.
To qualify for the workshops and extended access, students must first successfully complete the Shop Tools Safety Induction. To register for the Shop Tools Safety Induction please click the following link and complete the process: http://www.mcic.unsw.edu.au/event/shop-tools-new-sessions-added. Spaces are available now.
32. What is the cost of participating in the Maker Games 2018?
The team budget for developing the prototype is $300. Students can be reimbursed for sums up to a maximum amount of $300, subject to providing the Faculty of Engineering with a valid tax receipt(s).
No textbooks are required for this course.
33. Who owns the IP?
If there is any Background IP in the brief provided by the Sponsor, the Sponsor will continue to own that IP but will permit students to use that IP for the purpose of the course and the competition.
It is a matter for a team to decide who/how IP ownership will be determined amongst themselves.
34. Can students earn course credit for participating in the Maker Games?
Yes, if a team progresses to Stage Two, team members can enrol in ENGG4060 Student-initiated projects course (6 UoC) which can count as a discipline elective course. Three students per team are required to be enrolled in ENGG4060 for Semester Two.
35. Where will the Maker Games take place?
The Maker Games will take place at the UNSW Kensington Campus and the Art and Design Paddington Campus. Students will have access to makerspaces to build their prototypes, but shop tool inductions must be completed first.